Details on the gear + augments are available at http://www.playonline.com/ff11us/addon/index.html#shantotto
For the previous two mini-expansions, I've always been looking into creating something unique for my Dancer. For ACP, I put together a +enmity & evasion body for the rare occasion where I want to evasion tank something. For AMK, it was a +enmity & -waltz timer piece, mainly macroed in to get those Waltzes out faster. (Yes, I use this over my Etoile Tiara +1 in all Waltzes except for IV) This expansion might be a little different as it has a few interesting augments from my perspective.
- "Waltz" TP cost -5
Definitely an improvement for Dancers. This isn't just a 5% increase in efficiency (unless they really meant -5%), but it goes up the lower level waltz you use. Curing Waltz III goes from 50% TP to 45%, a 10% reduction in TP used. Curing Waltz II goes from 35% to 30%, a 14% reduction, so overall this reduces the amount of TP used by quite a significant amount. It might even be worth it for people who sub-DNC simply to save TP!
- "Conserve TP" +5
Now... this is a weird augment. We've never had a "Conserve TP" trait before. What does this mean? Does it mean that when you WS, you might have a chance of not using all the TP you had? Or is it something for Dancers so that when you use any ability, it may not take the full cost? If so, Dancers are going to blink even more as this would get macroed in for everything from Waltzes, to Sambas and even Steps!
Or... did SE just have a typo and mean to say Conserve MP :P
- HP+25, Enmity +4
This was the first thing to catch my eye mainly because the previous two pieces I created both had +enmity on it...
- Movement Speed +8%
Now this is an interesting augment. It isn't the +12% that other pieces of gear have, but it is movement speed+, and it can go on basically whichever job you choose. I'm quite used to +movement speed on SCH & DNC, and this might have the potential of making it easier to kite things around on PLD without having to go do sky stuff
- Accuracy +7 / Evasion +7
Now this is interesting mainly because I've never seen this high accuracy on a leg piece before. My current "weird... I need accuracy but it's not worth using food" equipment, the Cobra Unit Subligar only gives +5 accuracy. Similarly for the evasion. That's high for a piece in this slot
- Physical damage taken -4%
I haven't really toyed much with -damage equipment... one of these days I might go try for a Jelly Ring again, but this does provide an unusual benefit to a slot that doesn't normally have it.
Mmmm... decisions, decisions... what to get? Well, if I look at it from a Dancer's perspective, the "Waltz TP Cost-5" augment is a definite must have. The 2nd augment would depend a lot on whether "Conserve TP" is worth it or not... I'll let someone else do the testing for that. +8% movement speed would be very nice since it would stack with Chocobo Jig for even faster moving around, as well as work on BLU. +enmity would be the last fallback... However, I really don't get to use my DNC tanking setup all that often, so I have a feeling that +movement would win out just for sheer convenience.
If I were to change over to a PLD's look, I'd probably also look at +movement speed, and possibly the -physical damage... Unlikely I'd look this way though since I like getting gear for DNC xD
Any further opinions from others?
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