Saturday, January 9, 2010

Fun challenges on DNC


It's been a while since I've really used DNC for much since I finished both PLD & DRG. DNC excels in really small groups, party or less, and has basically infinite endurance. Recently, Fuuji has been dragging me around Vana'diel to hunt various NMs that drop stuff for the new armor that can be enhanced with Synergy. Fuuji really knows how to push my buttons since he told me that DNC/NIN would be optimal and that I'd be tanking.

After getting a few rounds of duoing the NMs for a feel of them, I decided to take poke at a few of
them solo today since I knew Fuuji wouldn't be around. Tegmine is a simple crab that is simple to kill, so I won't talk about him. Instead, a more fun challenge is Sabotender Corrido.

This is a little cactuar mob in Eastern Altepa Desert. 2-hour pop, and likes to link with one of his bigger friends:


So, it turns out that Mr. Rapido does not like it when you bully his friends, so he gave me a very quick lesson of eating sand! Of course, he just HAD to run by right after I provoked his little brother too! Smart cactus! A quick homepoint later and a better pull to the edge of the desert and I was ready for round 2.

Corrido is a surprisingly fun NM to play with. He's a MNK/WAR with constant double-attack,so yes, he does attack four times per round. He hits for about 100 each hit well, and he's fairly accurate. His attacks have an additional effect of slow that takes effect fairly often. Oh, and he does Hundred Fists 25%. With 4 hits per round, you can't really blink tank this conventionally, especially since slow would also do a number on your Utsusemi timers.

So, DNC/NIN, full evasion setup, Fan Dance up 100% of the time gives the following results during Hundred Fists xD

This isn't typical. I had to use my Hydra Spats to bump my evasion up 10 more points than normal, which is why all my "/equip feet" macros are /echo'ed out. Without the extra +10 evasion from Hydra Spats (compared ot my Dancer's Shoes +1), I get hit about once every 5-7 attacks. Even then, he can still hit once in a while since there's no such thing as 100% evasion (I think?), so shadows do come in somewhat useful. However, the recast timers on Utsusemi is much too long for 100 fists, so that's where Fan Dance and Trance come in.


You can see what happens when Fan Dance goes up, damage goes from 73 down to 9 due to the damage reduction nature of Fan Dance. Trance also allows me to spam Curing Waltz IV for the entire duration of 100 fists, so there's really no danger as long as I'm paying attention :)


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