Oh yeah, went as DNC/SAM for both events!
Dynamis
Dynamis-Jeuno this time around. in past Dynamis, I'd end up either spamming cures to keep the party alive and healthy, or occassionally I'd end up really bored my party would have people who kept out of harm's way and I couldn't do much other than WS whenever I got to 100% TP.
Last night's Dynamis was the former type. I could use Saber Dance once in a while, but the loss of Curing Waltz was too painful to keep it up all the time since people would be taking damage, and my party's WHM would often be low on MP. Plus I had Val in my party, so I really wanted to be able to throw him a cure if his shadows dropped from a pull.
Unfortunately, clicking Saber Dance off does not take effect immediately. It takes about 2-3 seconds after I click it off before Waltzes can be used again. Strangely, switching from Saber to Fan Dance is instantanous, and for emergency situations, I can go Saber->Fan->Cure instantly.
Fan Dance didn't get used much in Dynamis. The one wipe we had was an Astral Flow, and the one time I got the mob's attention, I took an Eagle Eye Shot that killed me before I could throw up the Dance xD
Limbus
Limbus was much more fun. Thank you Nain for covering healing duties even though you wanted to take it easy ^^; I basically had Saber Dance nearly full time, except for the Mandy floor so that I could wake people up. Add in Haste, March and full haste gear, I was swinging crazily fast, hitting 100% under 30 seconds nearly constantly. Add in Reverse Flourish, Mediate... basically spam WS's. Had a little WS competition with Chopxsticks on THF to see who could pump out more Dancing Edges over one mob. We ended up tied both at 3, but he said that he started at 90%+ TP, and I had a 4th WS ready to go when the mob died. Oh yeah, self-SCing Darkness is fun too, but like BLU self-SCing, it generally isn't worth bothering since chances are someone will get in the way :)
Fan Dance came in useful a couple of times too... when extra mobs aggroed or linked, my heals would end up gathering the linked mob's attention until Ashle provoked it. It also helped against slimes and their Fluid Spread move. Damage was cut significantly... Fluid Spread did 70 damage to me, and 770 on Vanh. I didn't have shadows since I was /SAM. Screwdriver hit me for under 200, while it hit Ashle once for 900. Definitely a good job ability for emergencies!
Campaign
Did one campaign after all the events last night just for fun... it was against Orcs in E. Ronfaure [S]. I guess I arrived after a wipe or something as there was lots of people around, all /healing and mobs were running around. I picked one up and started soloing as normal when a 2nd one showed up and linked. Throw up Fan Dance, kept building TP, and it was no problem tanking both mobs until people unweakened and decided to join the fun. Ashle decided that he wanted some exp too and grabbed my 2nd mob.
After finishing off the grunts, I tried going up against Posionhand... not a problem. Normal hits are reduced enough to be able to easily handle with Fan Dance up. Of course, getting hit means that I'll lose hate and the next melee on the hate list will quickly get his attention... and die... It wasn't until he used 100 fists that people started going down. I might have been able to handle it if I had thought about it and used Trance to keep my HP up, and Fan Dance to reduce damage while he used 100 fists, but I didn't think of it at the time.
Overall, I'm pretty happy with these two job abilities! Saber Dance does have a potential to let Dancer do significantly more damage than normal. Fan Dance is good at saving a Dancer's hide
So, that's it! I need at least 9 more merits to get No Foot Rise leveled up... plus another 22 after that to finish Saber Dance and throw one upgrade into Closed Position... merit party anyone?
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