Tuesday, July 9, 2013

The 2nd Forge: Durability Reborn

A Quick Report On Repairing

What Is Repairing?


Our equipment loses durability as we use them and must be repaired every so often; if we don't and the item falls to zero durability, then it cannot be used until it has been repaired.

Enjoying a show with a certain somebody before getting down to repairing!

Where Can I Repair?


NPCs with the tag “mender” can fix your items, individually or in sets, but it does cost gil; later the price starts to add up and can become a significant daily expense for active adventurers. However, there is another way to repair equipment – players!

Example of the different equipment groups the repair NPC can sort by.
Shut up and take my gil!
There are two basic requirements for a player to fix their own gear:
     +Dark Matter, which can be gathered from harvest points
     +Crafter Level, which is simply meeting a level requirement

Grade 2 Dark Matter gathered from Thanalan mining points.
Grade 1 Dark Matter gathered from The Black Shroud botany points.

Once these criteria are met, we can repair our equipment by going to the inventory, armoury chest, or character sheet and right-clicking the piece we need to fix. This consumes the Dark Matter from our inventory and also gives a small bit of exp to the respective profession that did the repairing – e.g., Blacksmith will receive EXP for repairing a pickaxe. Probably the biggest lure of repairing our items is escaping the NPC repair bill, but remember that depending on the armor, you will need a different crafting profession to fix your items.

First we have the item we want to repair, but we're on the wrong job.
Switch to the respective class to repair the item and find it in your inventory or armoury.
Right-click on the item to bring up the repair option and it'll give another prompt.
Finally, once your item is repaired you get a small amount of EXP for doing so.

What Repairs What?


Carpenter – Bows, Staffs
Blacksmith – Tools, Swords, Axes, etc.
Armorer – Heavy Armors
Goldsmith – Necklaces, Rings, Wrists (?)
Leatherworker – Light Armors, Some Crafting Gear (?)
Weaver – Most Crafting Gear, Caster Clothing

If you remember reading my last post on picking a craft, you might have noticed that basically whatever the profession can make, it can repair. Makes sense to me!

So Let's Wrap This Up With A Quick FAQ!

Can I repair items that I'm not currently wearing?

Yes, you can repair items in your inventory (Hotkey: I) and armoury chest (Hotkey: Ctrl+I) directly.

Can I repair items while I'm on a different class/job?

No, even if you meet the level requirement, you need to switch to respective craft to fix the item.

Can I repair another person's armor?

The short answer is yes and the long answer is no.

Oh... Why is the repair button greyed out? Sad...

Where can I find Dark Matter?

Currently, both Botanists and Miners can find Dark Matter from certain harvest points. Remember to check your gathering log in case you forget where you found some Dark Matter!

Is there a gil cost to repairing our own armor?

No.

This is robbery! Crooks! Swindlers! Thieves!!

Closing Thoughts


Currently, we can't repair another person's armor even though the UI and support is there for it. I'm not sure if they haven't activated this beta phase or if it is currently bugged, but the option to repair somebody's armor is greyed out. However, the bright side is that it should be just as easy to repair a friend's armor – simply examine them and you'll see a large button labeled repair.

I tried again with Ascy just to make sure it wasn't just Vanh. Sad...
I was happy that it was a very simple system and didn't require the player to jump into a repair mini-game or similar activity, but I wish there was better inventory sorting for it. If you are on your battle class and switch to repair, I hope you have a better memory than I do because you'll need to repair whatever you were just wearing individually. Here is to hoping sorting and auto-sorting help to alleviate that! 

Leave a comment down below on what you think I should blog about next – maybe I will blog about it later! Also, if you have additional questions, I might update the FAQ! For next week's post I will probably be writing on Leves and how they work for crafting and gathering; so stay tuned!

Might be cool, but you aren't getting my gil, pal!

6 comments:

Vanh said...

"Enjoying a show with a certain somebody before getting down to repairing!"

You don't mean repairing, you mean "repairing" ;o

...

If that doesn't make any sense, that's because I'm just as confused too D:

Major sads about not being able to repair someone else's gear. You also cannot attach materia to other's gear either. More sads.

For science purposes, I tried switching jobs inside a dungeon to see if I could do a repair while in the field. No luck, as dungeons prevent you from switching jobs.

SE needs to repair their repair! I want to be able to do some drive-by repairing!

Ascule said...

I bet they'll fix the "not being able to repair someone's stuff" in phase 4...

Though, I'm not sure how they can fix the "not being able to repair in a dungeon" problem. This is actually an issue as someone can end up with broken armor just before the final boss if they forgot. If they leave the instance, they can't get back in, right? And there's no repair NPC inside the dungeon...

Zurar said...

I think the "repair others" option (as well as materia socketing on others) is something that that player has to "request" before you can do it. So you can't repair someone's gear just because it needs it; they have to have their character (I think actually each individual piece has to be) set to a "request repairs" state in order for someone else to repair it for them. This is how it was in 1.0 towards the end, and I'm guessing it's the same in 2.0; though it is still possible they haven't implemented it yet, either.

CATCHA: 85 yeeCan

Ascule said...

oh? That's interesting... I had no idea about the "request" thing. Do you remember how it was done in 1.0? As in, where in the UI you had to go request it?

New beta starts tomorrow again Zu! Maybe you can take a look and see if it's in the game?

Vanh said...

That makes sense. You wouldn't want someone to forcefully affix junk materia to your gear lol. I was thinking it might be configuration option, or command line thing like /blockaid was in FFXI.

Buuut still think it's not implemented yet, and when it is, clicking on Repair or Affix Materia will initiate the request. I'd also guess that there will be a distance requirement/limit that you need to be met.

Zurar said...

Yeah, I'm still thinking it's not in yet, partially because it was part of the bazaar option in 1.0, which I don't believe they're going to put into 2.0? Anyway, tried to find it yesterday but no luck. Also, for materia, you probably have to have the materia you want set to the piece you want it to go to, then all the crafter has to do is come by and attach it for free exp. Not sure, but there may also be a way to "reward" the attacher/repairer with gil. We'll have to wait and see I guess.