Wednesday, July 24, 2013

The 3rd Forge: Guildleves

What are Guildleves?

A new mascot has a appeared! -- Introducing Nyaascy!
Henceforth known as "levequests," they are an alternative means of acquiring experience points and lesser rewards for all the disciplines and are naturally unlocked through the main storyline at the same point in which crafting and gathering become available. A few details on leves:
  • 3 levequest allowances are renewed every 12 hours*
  • A maximum of 100 levequest allowances can be held
  • Up to 16 levequests may be taken at a time
  • A player will reach 99 levequests after 16.5 days (396 hours)
Shot of the in-game timer.

*To avoid confusion on what time your allowance is renewed, they've included a nifty timer menu (Hotkey: Ctrl+U) that displays when the next batch becomes available.

Where Can I Obtain Them?

Hello miss Mi'qote! One leve, please!
In the starter cities' adventurer's guild there will be an NPC who will prompt you to pick from the three categories of levequests: battlecraft, fieldcraft and tradecraft. We'll focus on the last two since this is a post on crafting after all. Aside from the starter cities, there are occasionally levequest NPCs located in some sanctuaries throughout Eorzea; these providers will give some additional quests for each leve's level bracket that are not given by the cities' NPCs.

The normal prompt you see from Levequest NPCs.
Something that I noticed, which may or may not always be the case, is that you must be in the respective guild's country in order to acquire the levequest; in other words, a miner picking up a levequest for mining will need to speak to an NPC somewhere in the Ul'dah region.

Doing A Levequest

For this example, I'll be using a level one field quest for botanists that I picked up in Gridania.
Leve information presented in the Journal menu.
After picking up the quest, players can see the starting location summarized in their journal, in case they forget, and also a red area designating the gather area. It should be noted that it makes sense to already be in the red area when you start a fieldcraft leve because you receive a bonus reward for quicker completion.

When confronted with multiple circles, usually means one gather per.
Now that we've arrived in the area, we'll find that there is nothing to harvest yet. To start the quest we need to enter the journal menu, select the appropriate quest and click the initialize button; this is so players are able to store the quest until they're ready to attempt it -- Usually harvest quests take two to four minutes, by the way. Once initialized, you'll notice that the quest proceeds in the same fashion you would do any harvest, but each point will be designated with a leve icon above it.

Standard harvesting procedure; now in two flavours.

The first thing we'll probably note, if we don't see a sparkling harvest points immediately, is our objectives that come up on the right side of the screen. This is the easiest way to see your tracked progress, and can infer whether you need to raise or lower your difficulty; if you've taken 8 minutes to gather 40 items, then you'll probably want to change difficulty, etc. 

Wrong quest, but the right kind of information. One of the few quest you can fail too.
Much of the early harvesting, even in the levequests, have no aggressive monsters around but later on they'll be more prevalent so familiarize yourself with the quest area beforehand or at least expect some bumps on your first attempt of each quest -- You never know what you might run into while wandering the wilds in search of materials.

Get outta my way, FATE frog! I need my harvest nodes!!
Typically after finishing the harvest, you'll find the turn-in NPC in the same area you obtained the quest. If you've completed multiple fieldcraft leves, you'll collect all the rewards in succession -- You won't be able to choose to finish one quest at a time like tradecraft.
Only works for tradecraft since you have to hand over items for each quest.
Normally a quest is always finished with a difficulty bonus because the leves start at a flat level and must be scaled up to your level; e.g., if you take a level 1 quest and are level 4, then you'll probably have taken difficulty +3 recommended or you might even take +4.
Regular reward and bonuses are shown separately for transparency.
For the most part, these are the two bonuses you'll almost always receive.
Sometimes, you'll receive a bonus for speed and excellence. Speed is a straightforward explanation but excellence, I've found, occurs only on the evaluation quests when you have received an exceptionally high score such as 400 points or more. 

Optimize your harvests to get really high evaulation scores! You might even get 20%!
The same works for tradecraft and turning in an HQ item for a bonus!

Why Should I Use Them?

This is one of the tougher questions to answer but I'll try to give my thoughts on it anyway; keep in mind there is no right or wrong answer, I think. I found that as I did crafting or gathering, things became very monotonous -- This was after a couple hours of straight crafting. I was building the same items from the ground up each time and though the experience points for trying to make high quality goods is exceptional, it becomes very repetitive to mass produce ingots, cloth or whatever you're trying to create. This is normally the time you want to break monotony by hitting stuff in the face with your spells and weapons, but for a crafter who has no interest in that, the options become more limited.

No more harvesting, please! I don't want to work in the mines anymore, boss!
So one of the solutions is to change the pace and receive a quest reward for doing so -- Don't you want to spend your leve allowance anyway!? The argument I have against that is efficiency; Why should I use my leve when I can make a few ingots and receive the same experience? Why should I harvest items that won't help further my crafting later?

I've got a secret... There is no one answer.
I personally look at tradecraft leves as a means to augment your craft. Sometimes you are going to produce an item that has little or no demand and that's just the way it goes, but you can then turn in some of those items for experience, gil and more crafting components such as crystals or raw materials by completing a levequest. Similarly, if you just harvested for materials and only leveled off the chain experience, you'd likely end up with a giant surplus of items. The fieldcraft, at least by the current numbers, provides a faster route to leveling and thus quicker entry into higher tier components.

When Should I Use Them?

Sometimes it's like asking, 'How do I get my kitty down from there?' Hmm.
For levels 1~10 of crafting and gathering, I didn't find them very useful because you'll be passing through that range so quickly, but after that it is really up to the player when they want to spend their allowance. I think that the best time to use them is when the monotony becomes too great or when you are really wanting to bolster your experience points. Keep in mind that it does take some time to cap your leve allowance, so think about how often you play before you start spending them. How fast would you level the class without using a leve? Those might be better spent on a higher tier of levequest; just food for thought.

Closing Thoughts

I didn't really think that levequests for gathering and crafting were very interesting, but I think that it is a nice little augment to crafting in general. I ask myself, "What would crafting or gathering be like without any levequests? Would having them level faster make it more fun or less fun?" I'm not really too sure how I'll feel about them in the long run, but for now I plan to use them mainly on harvesting because the current leveling pace felt pretty low in comparison to crafting. Does it really add variety to leveling or is this just another rested experience mechanic to encourage players who can't play as often a way to "catch up"? Either way, I hope that they'll add to the flavor of the game and hopefully come out with some that are genuinely fun and interesting to play.

I made two spreadsheets with some basic levequest data for my own benefit:
Fieldcraft - Disciplines of Land
Tradecraft - Disciplines of Hand

I don't know how beneficial they are to other people, but I'm using them to optimize my leve selection and hopefully to remind myself what the quest was like in case another player asks me for levequest advice.

Anyway, please feel free to post comments or questions or whatever! Next post might not be for awhile and I haven't really decided what the topic will be. Bit tough to write anything when the game isn't available for source material... Hope you all stay sane while we wait for the next phase of beta!

See you next time! Nyaa~

2 comments:

Vanh said...

Nice intro to tradecraft/fieldcraft Guildleves!

I personally like the idea of saving Guildleves for crafting/gathering. There's already many good ways to get xp on your damage jobs, so it's a waste to use leve allowances on those unless you're doing hunt log stuff IMO.

I did some leves on mining to see what it was like, but ending going back to regular mining for xp. There were some levels, ~7-13ish, that were a little slow for me, so I can see the benefit for doing gather leves to get some added xp, but I didn't like that whatever I gathered, I had to turn in. With regular mining, I could either npc any excess stuff (or probably put on AH when retail rolls around), or focus on shards which I desperately needed for crafting anyways. The shard route yielded small amounts of xp, but I really needed crystals D:

At some point, probably 13+, you start getting some gathering passives that occasionally boost your gathering chance/hq chance, depending on your stats. You also get better gear that increases your perception, increasing your HQ chance (soft cap at 15%, but can be boosted through abilities) This gives you the option to go for higher level stuff for better xp chains, or go for HQ which give better xp per gather. I think that was when I decided gather leves were no longer worth it to me.

I liked the idea of keeping my gathers, especially since I was getting HQ's at a decent rate. By level 14, or 15 I was at the soft cap of 15% HQ rate on most gathers. Though I didn't sell them, I did use the HQ iron ores for armor crafting. I'll probably be selling HQ stuff that I don't need when p4 rolls around.

I liked spending my leve allowances on crafting. I was able to make about 400-500 gil profit per leve, and was able to complete each one in about 1 min, by purchasing materials ahead of time. It also rewarded me with crafting materials for the next tier of crafting, until I spammed it too much then it started giving me shards. More shards = less time gathering. Win-win situation for me!

Ascule said...

I have to agree with Vanh here on gathering directly and using leve allowances on crafting... When I was fooling around with mining, I used a bunch of leves to get a few levels quickly, but later I discovered I had to buy materials from the guild vendor as my mining efforts were all turned into the leve giver! At least straight up mining lets you keep stuff, and shards stack up to 999 I believe.

Using leves for crafting makes sense to me. After all, I really don't think 10 skillets will sell on the AH!

One thing to note that Grand Company leves will likely be one the main source for seals, so... it may be necessary to save more of your leve allowances. The seals from FATE thing was supposed to only be a beta thing!