Monday, July 14, 2014

Fucking frustrated with static

It's been about 3 months since the 2.2 patch was released and I feel like I'm getting nowhere with this new coil static. In fact, I'm pretty sure I'm getting nowhere.

We started off with a decent lineup that had people on jobs they wanted to play. Someone early on, (I think Vanh or DO) asked about gear lotting for people who were playing on certain jobs due to the group composition but really wanted gear for other jobs.

After failing for many weeks at T6, we had to do some job changes to make it possible to pass. I'll be blunt for this entire post. A'sanya dies on a regular basis to the instant-kill "Bouquet" move. For a healer to die on this is a virtually guaranteed wipe. Having him on BLM allows him to screw up once in a while, but still recover.

T7 was just as bad. Having 3 ranged DPS is just bad news with AOEs going to any of them randomly. With Holt & DO both working on animus weapons at the time, switching A'sanya's BLM to WHM made sense and let Rooks use all the MNK gear he was accumulating. The eye opener was when we had Val step in for Zurar for one week on DRG and we saw that his damage on his i90 DRG was significantly higher than Zurar's higher ilevel DRG. Zurar was not carrying his weight as a DRG and could not improve on it. I suggested the switch in jobs, him on WAR, me on DRG to get the DPS boost necessary to get past T7. I could outperform him in i90 gear, though I also started spending Soldiery on DRG to give the group a better chance at progressing.

Now my original choices for gear were WAR & SCH, two jobs which I enjoy. DRG is not among my favored jobs to play, but I know how to play it and prefer it over MNK between the melee jobs. For a DPS, I much prefer BRD over everything else, and even with a massive ilevel disadvantage compared to Holt, I can still stay competitive with him in Sycus Tower and take the 2nd highest damage output in the alliance. Before we figured out Zurar's DPS was too low, I was already spending Soldiery on BRD gear since that was my favorite DPS job. I also like playing SCH a lot, but I've virtually never had a chance to touch it since 2.2 was released. In fact, I've probably forgotten how to play it now. Still, I'm willing to swap that slot for picking up DRG gear if it means the static can progress.

But, this lead to the situation where we go... one week where DRG gear drops to Zurar, a next week where tank gear drops to Zurar due to job switches, and then another week where DRG drops to Austin since he's helping. RNG is one thing, but this feels like downright being fucked. Now that Austin is taking Vanh's spot in the static, my i94 DRG really is not necessary and useless compared to his i106 DRG. Unlike Zurar, Austin knows how to play DRG and probably plays it better than I do.

And now that Zurar is dropping too, we're bringing in Kurai to fill his spot. It was my suggestion to have him fill in the T6/T7 WAR MT slot for the coming run simply because it's easy to run, and Rooks is ONLY going to come on this Tuesday, so actually completing T6/T7 this coming week is questionable. Still, I did not realize that this meant that I'm giving up even lotting on tank gear. Since Kurai was not with us today, tank gear then defaults to Marcux?

So yeah, I'm feeling completely fucked over right now. My HIGHEST ilevel is WAR at i96 due to having spread out soldiery to DRG / being skipped over for high allagan, and that's ONLY because I used last week's ST lot to pick up the i100 hands. I literally cannot even join LEARNING groups in party finder because my ilevel is too low.

So yes, I'm fucking frustrated with the coil static. At this point, I'm going to just throw all my soldiery and gear into WAR & BRD to hopefully be able to do pick-up content, especially since my DRG is now irrelevant since Austin can do a better job than I can on it when we need the DPS push. If you all want to kick me, go ahead. Just let me know by Tuesday.


On a side note: What is up with Rooks's obsession about "training for your coil jobs" for old content? We have a setup that works, people know exactly what they need to do to beat T6. Not only that, they already HAVE to gear to get past T6 since we've been farming that for weeks now! Why are we changing to other jobs that are used in T7 to do T6 on? Especially since some of the job changes were specifically BECAUSE they did not work in the first place! A'sanya on healer did not work on T6, but we're doing it again because that's his role in T7? Why waste hours on T6 at all trying to learn different roles when there's T8 to get past! Since T8 only needs 1 tank, should we go do T7 the single tank way? I mean, it is possible, but we'll probably take another 4-5 hours to figure it out. Maybe if all the content were on farm and we were bored, or we have time, then sure, let's change jobs around for some variety. However, right now we're literally going to coil with 2, 3 hours per week due to schedule conflicts. That's barely enough time to even CLEAR T6 or T7 without fucking around, much less even attempt T8 or new content. Or, for that matter, go to ST together as a group, which I recall was one of Rooks's goals.


Signing off
- Ascy.




3 comments:

Rooks said...

My "obsession" is thus: if we're gearing up a particular set of jobs, we should use them as much as possible, simply because dps/hps/HP goes up, which means earlier runs go faster once we take some time to work out the kinks. But what happens is, we take two shots with the new jobs, people panic, and we revert (spending a bunch of time that we might as well have spent learning the new jobs!)

I cannot control the random number generator for HA. I purposefully pass on Oils of Time because I've gotten so much other stuff. And I've specifically said multiple times to spend your soldiery on whatever the hell you want.

People _demanded_ job switches. In fact, you championed it! I actually held out against it for a long time, both to avoid the scenario you spell out where drop order bones someone, and because when we started SCoB, I had everyone pick the role the wanted, with me filling in the eighth slot (Did you think I wanted to be a healer?). I stuck with preference, until again, it was a matter of changing or breaking, a decision that was met with complete agreement from the group.

Also, as for this week, it's not like I'm skipping Sunday because I'm bored. I'm out of town, and I specifically set up my travel so I would be back for Tuesday - giving us a full night with Austin, vs having to cram things into the Sunday. This actually causes other problems for me RL, but they're manageable and it makes life far easier for the group, so I'm rolling with it.

Anyway, I meant what I said last night; you want to drive the boat, here's the wheel. Pick the jobs, determine the loot distribution, go for it.

Holt said...

The idea behind using our new coil jobs for T6 is that, we are gearing them up so that in turn translates to us downing T6 faster. The problem is people cant execute the mechanics after 3 months so we spend an hour at least on T6 which is very sad.

We actually down T7 faster now but thats mostly because ghiren gets to stand in one spot basically.(Sorry if thats harsh but the facts are the facts.)

While we have the issue with people learning the mechanics on new jobs, its not the biggest problem which is, in either job setup, people still die to bouquet and acid rain.

Ascy play brd if you really want to play brd, well make it work honestly, theres no point in being miserable on drg.

Vanh said...

Loot drops is always a tricky thing to get a handle on. It's why I wanted to iron out all the details before we got started with SCoB. It was also for selfish reasons, since I got screwed on T1-4, with BRD drops, but I did end up benefitting for having other jobs leveled and lotting other stuff. It got messy with the job changes, and everything got reshuffled at that point. I think DO and Holt were the most vocal at that point, as I didn't care too much since nothing changed for me and I had already gotten a lot of healer loot since RNGesus favored healers.

I think both you and Rooks bring up good points to the bringing new jobs to old content, but I'm inclined to agree with you that it doesn't make much sense. I think the focus should be on clearing T8-9, and the faster you get there and pound on it, the better, especially with time constraints. That's just my opinion though and you can easily discount it since I'm not part of the group.